I believe I've grown greatly as a developer and dependable teammate. I hope that I can transfer my hard work and dedication to the work I pursue this summer and beyond. As a developer, I still need to figure out an adequate work-life balance. Of course, I won't have four other classes to worry about in the real world.
I believe the key to success in a team environment, is the ability to call them friends. I can't imagine what this game would look like if we were all strangers to one another. I've learned that working with other engineers is a lot of fun.
I think the moral of the story over the course of the development of Stray is: It's fun to dream big, but scope should be kept in check.