Senior Production
Category – General
10 posts tagged with "General" (See all categories)

SSenior Game Postmortem

2019-05-031 Min Read — In General

I believe I've grown greatly as a developer and dependable teammate. I hope that I can transfer my hard work and dedication to the work I pursue this summer and beyond. As a developer, I still need to figure out an adequate work-life balance. Of…

IIs it ever really over?

2019-04-241 Min Read — In General

This week I worked to get everything stable and maintain quality of life. For instance, I helped Rosser get a leaderboard set up for speed run fun. I swapped the poses in the tutorial level with new ones, so there isn’t a discontinuity in Aapo’s…

SSweet Release

2019-04-171 Min Read — In General

This week, as we were hoping for, I made bug fixes and QOL changes. I changed some logic around for vines so that players would be less frustrated grappling from under them; fixed the camera being stuck with a tilted roll; fixed ground detection for…

SStray: The Wayward Pax

2019-03-271 Min Read — In General

T'was a long break, but the team was finally reunited to glue together a build for PAX East. I'm getting ahead of myself though: First, let's discuss Admitted Students Day. What a day that was. Crawling out of bed to see I'm already running late. It…

AAapo's New Groove

2019-03-061 Min Read — In General

So this was the final week of development for our alpha build. Understandably so, our protagonist needed some new digs for such an occasion. new_digs Of course, this was using placeholder textures. Our boy currently looks like this: actual_digs I…

SStray: The Waypoint Path

2019-02-201 Min Read — In General

UI can tend to clutter the screen, so I took it upon myself to make it more dynamic. I changed the grappling targeter. aiming Before, it was just a simple reticle, but now it's a debug sphere that shows up wherever you would potentially be…

BBurning Green Candlelight

2019-02-121 Min Read — In General

Since we were hoping to include a 3-dimensional book as a menu, I took it upon myself to try to figure out a way to render UMG widgets (Unreal UI and menus) onto meshes. Currently I just had a plane to work with, but Jocelyn finished UV-ing an actual…

EEmergent Merging

2019-02-051 Min Read — In General

This week our programming team had actual programming tasks, which was nice. Dustin programmed some AI for our golem friend, Rosser made a parrying system, and Summer made a glide. I believe the workflow that I provided for programming disparate…

AAnother week, another dollar

2019-01-301 Min Read — In General

We had a pretty extensive meeting on possible creatures. My favorite—mostly because, I suggested it—is what Jocelyn dubbed a "sneagle". That is, a snake with an eagle's head that may spit lightning. In terms of work outside of meetings, I managed to…

SSo it begins

2019-01-201 Min Read — In General

I hoped to do something productive with my break. But I didn't. Unless of course you consider playing through 7 games a symbol of productivity. Needless to say, I did not work on Stray over the month that I was in New York. Mostly due to the fact…