2019-05-03 — 1 Min Read — In
GeneralI believe I've grown greatly as a developer and dependable teammate. I hope that I can transfer my hard work and dedication to the work I pursue this summer and beyond. As a developer, I still need to figure out an adequate work-life balance. Of…
2019-04-24 — 1 Min Read — In
GeneralThis week I worked to get everything stable and maintain quality of life. For instance, I helped Rosser get a leaderboard set up for speed run fun. I swapped the poses in the tutorial level with new ones, so there isn’t a discontinuity in Aapo’s…
2019-04-17 — 1 Min Read — In
GeneralThis week, as we were hoping for, I made bug fixes and QOL changes. I changed some logic around for vines so that players would be less frustrated grappling from under them; fixed the camera being stuck with a tilted roll; fixed ground detection for…
2019-03-27 — 1 Min Read — In
GeneralT'was a long break, but the team was finally reunited to glue together a build for PAX East. I'm getting ahead of myself though: First, let's discuss Admitted Students Day. What a day that was. Crawling out of bed to see I'm already running late. It…
2019-03-06 — 1 Min Read — In
GeneralSo this was the final week of development for our alpha build. Understandably so, our protagonist
needed some new digs for such an occasion. new_digs Of course, this was using placeholder textures. Our boy currently looks like this: actual_digs I…
2019-02-20 — 1 Min Read — In
GeneralUI can tend to clutter the screen, so I took it upon myself to make it more dynamic. I changed the grappling targeter. aiming Before, it was just a simple reticle, but now it's a debug sphere that shows up wherever you would potentially
be…
2019-02-12 — 1 Min Read — In
GeneralSince we were hoping to include a 3-dimensional book as a menu, I took it upon myself to try to
figure out a way to render UMG widgets (Unreal UI and
menus) onto meshes. Currently I just had a plane to
work with, but Jocelyn finished UV-ing an actual…
2019-02-05 — 1 Min Read — In
GeneralThis week our programming team had actual programming tasks, which was nice.
Dustin programmed some AI for our golem friend, Rosser made a parrying system,
and Summer made a glide. I believe the workflow that I provided for programming
disparate…
2019-01-30 — 1 Min Read — In
GeneralWe had a pretty extensive meeting on possible creatures. My favorite—mostly because, I suggested
it—is what Jocelyn dubbed a "sneagle". That is, a snake with an eagle's head that may spit
lightning. In terms of work outside of meetings, I managed to…
2019-01-20 — 1 Min Read — In
GeneralI hoped to do something productive with my break. But I didn't. Unless of course you consider
playing through 7 games a symbol of productivity. Needless to say, I did not work on Stray over
the month that I was in New York. Mostly due to the fact…