Since we were hoping to include a 3-dimensional book as a menu, I took it upon myself to try to figure out a way to render UMG widgets (Unreal UI and menus) onto meshes. Currently I just had a plane to work with, but Jocelyn finished UV-ing an actual book mesh earlier in the sprint.

The current challenge facing me in the way of render targets, is actually getting this here book to function as an interactive menu. As it stands, I can manage to have the sliders and buttons update, but only if our existing 2D menu is already open, which defeats the purpose of using the book as a menu. Summer apparently thought of a solution but I have yet to coordinate this with her.
In other news, I took this spaghetti,

and I strained it.
