Senior Production
Stray: The Waypoint Path
02.20.20191 Min Read — In General

UI can tend to clutter the screen, so I took it upon myself to make it more dynamic.

I changed the grappling targeter.

aiming

Before, it was just a simple reticle, but now it's a debug sphere that shows up wherever you would potentially be grappling to.

I also made the health fade away.

health

After five seconds out of combat, the health UI disappears.

And then there's adrenaline.

adrenaline

For adrenaline, I just made the bar disappear once it's full. I also placed the bar next to the player like in BOTW.

Tags:  week five