UI can tend to clutter the screen, so I took it upon myself to make it more dynamic.
I changed the grappling targeter.

Before, it was just a simple reticle, but now it's a debug sphere that shows up wherever you would potentially be grappling to.
I also made the health fade away.

After five seconds out of combat, the health UI disappears.
And then there's adrenaline.

For adrenaline, I just made the bar disappear once it's full. I also placed the bar next to the player like in BOTW.