Senior Production
Emergent Merging
02.05.20191 Min Read — In General

This week our programming team had actual programming tasks, which was nice. Dustin programmed some AI for our golem friend, Rosser made a parrying system, and Summer made a glide. I believe the workflow that I provided for programming disparate systems of the player character in separate child actors proved its worth on Superbowl Sunday™ night in preparation for QA; Merging the changes of Summer, Rosser, and myself would have been magnitudes more difficult if all of the logic was contained in the main player blueprint. Separating the logic of these systems into child components alleviates that headache.

I also implemented Jason's new poses for the running and walking animations without a hitch as a proof-of-concept for our pipeline.

Tags:  week three