We had a pretty extensive meeting on possible creatures. My favorite—mostly because, I suggested it—is what Jocelyn dubbed a "sneagle". That is, a snake with an eagle's head that may spit lightning. In terms of work outside of meetings, I managed to separate all the grappling logic from the ThirdPersonCharacter blueprint into a child actor. Rosser finally dipped his toes into the project, while Dustin has been knee deep into the project since the end of last semester. I still need to figure out a way to better communicate with Summer. As well as assigning tasks in general. Just the growing pains of being a lead, I guess.
I was able to meet with Jason to go over animations. He found that Jocelyn's rig was less than perfect, but he was able to make a basic walk animation, for proof-of-concept pipeline implementation. In other house-keeping news, I managed to cull a majority of the extraneous branches littering the repo. So that should make looking at the project in a git GUI a little easier. Overall, I believe my team is well on track to meet our greenlight conditions.