This week, as we were hoping for, I made bug fixes and QOL changes. I changed some logic around for vines so that players would be less frustrated grappling from under them; fixed the camera being stuck with a tilted roll; fixed ground detection for footsteps. I also reimported the gauntlet with new poses and material.

At long last, Aapo makes a fist.
So nothing groundbreaking this week, but again, we're trying not to crunch. This marks Stray 1.0.